With the development of 3D industry, production of quality content has never been easier to achieve. Therefore, if you want to optimize your content distribution or release your content effectively and on time, you need to outsource your renders. In this article today, we will show the differences between an online cloud-based render farm and iRender farm, so that customers will make a right decision on selecting a render farm which is best for their needs & budget.
Today, I would like to introduce a technique called DISTRIBUTED RENDERING that allows you to render a single frame by many computers at the same time. If you are using Vray or Corona, this article is for you. You should dig deep into Distributed rendering and take advantage of our network’s resources and render much more quickly than rendering with just a single machine.
Welcome to the topic about SSD vs HDD, where we’ll look at the pros and cons of traditional hard drives (HDD) and solid-state drives (SSD) to help you choose which one is the best for your needs.
When you’re looking to buy a new computer or laptop, or if you’re researching ways to upgrade your machine, you’ll see a lot of references to both hard drives and SSDs, but which one is best for you?
GPU rendering uses a graphics card for rendering in place of a CPU, which can significantly speed up the rendering process as GPUs are primarily designed for quick image rendering. GPUs were introduced as a response to graphically intense applications that do quite a lot of number crunching. Nowadays there are many studios and freelancers using GPU for their daily work. In this article today, I will focus on the render engines with with a connection to a modeling software.
Render Sequence will do the same as batch rendering but will write the frames to the render view, effectively locking the application up until the render is done. This was implemented after Solid Angle was acquired and Arnold became the default render engine. Support for this feature is up to the render engine. Render Sequence can not be used for network rendering.
Generating images by computer or rendering is a resource intensive process that often requires the use of multiple machines working together to complete the job in time. The process of generating a digital image from predefined digital models using a computer is affected by many factors and generally takes considerable resources like time, processing power and energy.
In this article, we will review the different factors affecting the rendering times, from hardware to resolution, settings and render engines.
Biased and Unbiased Rendering algorithms. Which is better? It is hard to say which is not good or which is good because they all have their downs and ups.
Most renderers use solutions that make their render biased, even if they call it unbiased. If they didn’t, the process would be extremely slow. Biased engines are very intelligent in that they are the most efficient way to get the correct image. In fact, you can almost call unbiased inefficient.